Opinion: Ubisoft Cancelling the Immortals Franchise Was a Mistake

Triple A studios are making the most ludicrous decisions these days.

Immortals: Fenyx Rising was a brand new franchise from Ubisoft. While the game was a hybrid of Assassin’s Creed Odyssey and Zelda Breath of The Wild, it was something new and exciting for Ubisoft. With stylised cartoon graphics bestowed upon a Greek Mythology inspired world. Inticrite puzzels to solve and loot to hunt and cool monsters to slay. The game was light-hearted and tongue in cheek and it did quite well for itself. But apparently not well enough because the higher ups at Ubisoft decided to kill the franchise and focus on franchises that are already established. While I love Assassin’s Creed, I don’t want Ubisoft to be a one trick pony with Assassin’s Creed and Far Cry. And this boils down to my main issue with Triple A developers. They aren’t making games for gamers. The aren’t taking a leap of faith and changing up what they know. They are just doing what is safe and making games for investors while gradually losing the soul and passion that went into their games.

Why can’t Ubisoft take risks? Bethesda did with Starfield and while I do have my issues with that game, I commend Bethesda for at least trying to build a new world and franchise with its own lore and characters. But when Ubisoft does it they just shut a successful and promising game down because apparently starting a new franchise is too much of a risk according to their higher ups.

I’ll be honest, I’m feeling quite jaded with games lately. Especially with games from the big studios. You know, my game of the year for last year was V Rising, an indie game. This year, I’m not quite sure as the big games like Diablo IV and Starfield didn’t quite hook me as much as what V Rising did last year. Now when a Triple A Studio tries a new endeavour, it is just shut down. Immortals had so much potential. The game is great. There are so many ancient mythologies they could have explored. But they threw it away and for what?

It was too much work.