Mother Russia, I love the accents in this game.
The Assassin’s Creed Chronicles trilogy was a 2.5D stealth/platformer style game that acted as standalone stories within the world of Assassin’s Creed. The first took place in China in the 1500s while the second one took place in the British-occupied India during the mid 1800s.
The third entry into the series jumped to the most recent time period in the game series’ history, taking place on the fateful night of the Romanov Family’s execution in 1918. This is a pivotal moment in Russian history as the Romanov Family were royalty and their death’s had rippling effects all over the Russia. How can Assassin’s Creed ignore this?
Anastasia and Nikolai
The story revolves around a figure from the Romanov family that has captured the imaginations of generations since the tragic event. The rumours of The Grand Duchess Anastasia surviving the execution spawned the 1997 animated film named after her, and many other stories.
It was surprising that Assassin’s Creed dived into the myth as well. In the game, you mostly play as an aged Russian Assassin named Nikolai Orelov who was originally introduced in a comic. He has a sniper rifle and his hidden blade, along with many other gadgets players were introduced to in the previous titles.
While on a mission, he ends up saving Anastasia who players also get to play as during some segments. She has her own abilities and tricks that are different than Nikolai’s. The gameplay is pretty much the same as the other two in the trilogy but out of all of them; this one had the best story in my opinion. The tone was darker as well which the art style reminiscent of a propaganda poster from the era.
The Assassin’s Creed Chronicles Trilogy has been a fun little distraction. For fans of the series, I would recommend them as they quite literally look at the game’s formula through a different perspective.