The French Revolution is one of my favourite events in history. It really showed that when people have had enough of an abusive government, they have the numbers and means to stand up against abuse of power. It’s something that still gives me hope in today’s era.
But as with all revolutions, chaos unfolded quickly. When I heard an Assassin’s Creed game was going to be set during this time period, I was excited.
But I’m sad that Assassin’s Creed Unity got so much hate. But, if it didn’t, the series could have gone in an entirely different direction. Here is my experience with Unity.
The fallout from how buggy this game was on launch is a cloud the series still can’t escape. On my first play through, I got lucky and experienced zero bugs.
However, my brother got the faceless characters and falling through the ground glitch often.
The game was heavily unpolished. If Ubisoft had kept it in the oven for a little longer, chances are, it would have been less of a buggy mess. I was just lucky not to have any of that ruin the game for me.
Revolutionary Paris was a first for the series. The city was overcrowded and in a mess with furniture being burnt in the streets and people waving flags and carrying dead bodies or parading with heads stuck on pikes. It was wild.
The story was interesting. It was more of a tragic love story than the typical Assassin’s Creed plot. Though my major gripe was that all the French characters sounded British. That was annoying.
I really liked the dynamic between the Assassins and Templars, though. Especially, the truce they tried to maintain during a revolution rogue factions of each side was trying to manipulate.
Assassin’s Creed Unity also added an amazing gear system and a fun co-op mode. The gear was linked to doing certain missions and really added replay value to those co-op missions.
The way the gear affected the character was a nice touch too and this game sowed the first seeds of Assassin’s Creed’s RPG-focused future. I just wish co-op wasn’t abandoned in future titles.