My stroll through the Assassin’s Creed franchise has been filled with lots of stabbing and jumping. Sometimes, even jumping and then stabbing. When I started, I was excited to play games in the franchise that I had never played before.
Liberation was the first game I hadn’t played. The game takes place during Assassin’s Creed III and has similar themes like slavery, revolution and the darker side of the American Revolution.
Taking place in New Orleans and the bayou surrounding it, players assumed the role of Aveline de Grandpré, an assassin of French and African heritage. This, coupled with the fact that she is a woman in the late 1700’s made the game more interesting.
Sign of the Times
Liberation really succeeded in making me feel for Aveline. One gameplay feature I quite enjoyed was the persona feature. She had her standard Assassin’s outfit which made her notorious by default.
Not only was she a woman kitted out with weapons, but she was a mixed-race woman kitted out with weapons in a town that was a slavery hub of the region. Ubisoft didn’t shy away from this, which was quite ballsy of them.
One of Aveline’s other personas was her “Slave” outfit. These were humbler clothes compared to her Assassin get up. While she could climb, her weapon load out was limited. However, she could blend in more and go unnoticed in the crowd with this outfit.
The final persona was The Lady. This outfit was when Aveline wanted to be noticed. While her dress completely hindered her ability to climb and reduced her weapons to her hidden blade and a nifty umbrella dart gun, she could bribe officials by “charming.”
She could also charm guards by batting her eye lashes. The game has the most unique gameplay out of all the American Assassin’s Creeds and I really liked exploring this world as Aveline.
While the story built up to a lacklustre final act, I still enjoyed following Aveline’s story.