The Road to Valhalla: A Retrograde Look at Assassin’s Creed III: The Tyranny of King Washington

A very quick look at the DLC for Assassin’s Creed III.

Well… that was trippy…

I never played the Tyranny of King Washington expansion when Assassin’s Creed III initially released. Mostly because I had really bad internet back then (somehow I lived off five gigs a month.)

But when I got the remastered version of the game along with the Ultimate Edition of Assassin’s Creed Odyssey, I decided to try it out and I actually enjoyed it more than I thought I would.

Though, it took some getting used to and this expansion paved the way for a recurring trend that would come back in later instalments in the series.

AC III Dlc Screen

Gimme All That Supernatural Stuff

Assassin’s Creed has always had a subtle touch of the supernatural in it. Usually, in the form of an ancient civilisation and the relics of immense power.

With Assassin’s Creed Origins and Odyssey, those themes were a little more blatant than before. I like to think that trend of putting the majority of the crazy stuff in the DLC started with Assassin’s Creed III.

(Yes, I know Odyssey had the crazy stuff in the base game, but the DLC revolves around Atlantis, so it has even more of a fantasy flare).

The Tyranny of King Washington saw Conner in an alternate reality where George Washington became a tyrant king and Conner… well… Conner got superpowers.

He could channel the sneaky powers of a wolf, the flight powers of an eagle and the strength of a bear. It was a lot of fun to play around with and I really felt like an unstoppable badass as I moved through hordes of enemies.

The DLC was mostly a ‘what if’ scenario, but I really enjoyed it, especially the final fight.

I recommend you try it out if you get the chance to do so.