Whether it was Ezio being such a hit with fans or the sheer amount of things happening during the Renaissance, Ubisoft decided to produce a direct sequel to Assassin’s Creed 2 in the form of Assassin’s Creed Brotherhood.
This was the first game in the series to dabble with multiplayer which is pretty much pointless to talk about now as it is dead though at the time it was a really fun mode. It’s a shame that the servers weren’t reactivated in the recent Ezio Trilogy remaster. But at its core, this was an Assassin’s Creed game featuring a beloved character who just couldn’t seem to retire from the life of an Assassin.
For the first time, the game took place in a single map. Unlike the last two games that had ‘zones,’ Rome was one big city. I’ll be honest, I wasn’t a fan of the map in this game. Rome’s streets felt like a claustrophobic maze compared to Venice and Florence in the previous game.
But the map was true to form. The game even allowed players to invest in the city and earn an income, something that was similar to building up the villa in the previous game.
A nice addition was training the assassin’s and sending them on missions to not only level up but be better equipped to aid you in a fight. Nothing says badassery like walking into a den of bad guys and ordering a storm of arrows to kill them all.
Also, this game featured the highly-requested crossbow. That alone is amazing.
The New Bad Guy
Cesare Borgia is a fantastic villain. He is a full-on psychopath who takes pleasure in hurting others. I wish there was more of him in the game but the snippets we got of this infamous real-life figure sent chills down my spine. The game was a lot darker than the previous one with this sense of dread over looming the city of Rome. As far as the story goes, Brotherhood was Assassin’s Creed’s ‘Empire Strikes Back’.
The Modern-Day Storyline
This was also the game where Desmond, the modern-day protagonist, did a little more than just sit and watch his ancestor’s memories all the time. We had a taste of playing sections during the modern-day but they still felt like an afterthought compared to the rest of the game.
The puzzles and riddles that looked like they were stripped straight from a conspiracy theory blog returned from the previous game and were crazier than ever. But other than that, the modern-day story still felt like a sort of chore.
Brotherhood, to me, just further established Ezio as a character and his iconic look from this title has stuck with him and become a staple wherever he is shown in promotional art or memorabilia based off the franchise.