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Fallout 76 Wastelanders: First Impressions

Some of my initial thoughts on the Fallout 76 Wastelanders update.

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Fallout 76 has been a polarising experience. I, for one, always wanted a Fallout game I could play with my friends. So, when Fallout 76 was announced, I was excited…until I played the beta and all of my excitement was sucked out of me.

The game was really buggy and the world felt dead. I suppose it was Bethesda’s original plan to have players see a nuclear wasteland that is barren and empty, and only inhabited by lost holotapes, dead bodies and robots that continued their mundane tasks.

There is a sort of romanticism to that approach but it didn’t translate in Fallout. The Fallout games are known for the moral choices players make and the factions that make those choices more difficult. Fallout 76 left a lot of players wanting and so Bethesda needed to adjust their original idea for the game, which is how we got Wastelanders.

Fallout 76 Watselanders

Working on the kinks

It wouldn’t be Bethesda without bugs. And an odd game-breaking bug is popping up quite often. When players die around NPCs, mostly during public events, the NPCs steal their weapons and some of these cannot be killed by the player. It is an odd bug as not even players can pick up weapons off another dead player, so it doesn’t make sense why the NPCs can do it. Hopefully, this gets fixed soon.

Fallout 76 is slowly making a comeback and if this is the mindset going into the future of the game we could be seeing another phoenix situation like with what happened with No Man’s Sky.

 

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