Working on a game can be a long and strenuous journey from start to finish. With every game, there are challenges, issues and deadlines but with a game like Mortal Kombat 11, there are extra challenges that come with it. Mortal Kombat is gratuitous violence handed on a silver platter. With every blow, landed more blood is filled. Developers have go over every fine detail of that violence, and it can take toil on a person as one developer has recently stated.
In a recent interview with Kotaku, one of the cinematic developers of the game said that they have being diagnosed with PTSD most likely due to working on the game. They started working on the game in 2018 and spent most of their time on reviewing the graphic animation work, discussing it with animators and leads and was surrounded by real-life research material. They started to feel the effects within a month.
The developer suffered from graphic dreams and kept themself awake to avoid sleep. Eventually after seeing a therapist the developer was diagnosed with PTSD. He/she attributed this to working on the game and through frame by frame of its violent cinematic scenes. Warner Bros. and NetherRealm has declined to comment on the story.
This brings up question of the trade-off between violence and photo-realism in video games today. With the rise of photo-realistic graphics video games have almost become movies with the level of quality and violence has become more of standard in video games with Mortal Kombat becoming the king in this genre. This realism can have a strenuous effect on developers as they have to work on this violence months after months. You can read the full Kotaku are here.
Do you think violence in video games has become too much and what effect has it had on you?